Did you wait for the toss?
If you submitted your XI before the toss settled, you are paying for a guess. Reopen at toss to confirm captaincy.
Most published fantasy cricket tips are written the morning of the match by authors who have not checked the toss or the conditions. The selection tips at this desk are written after the toss, audited after the match, and never recycled from previous cycles without a verifier's note.
If you submitted your XI before the toss settled, you are paying for a guess. Reopen at toss to confirm captaincy.
Spinner on turner, seamer on green, anchor on flat-with-dew. Wrong role = wrong XI even with right players.
The team sheet leaks order. Anchor prices need top-four; finisher prices need last-five-overs responsibility. Cross-check the team sheet.
Captain points amplify who touches the ball most. If your captain does not face a death over or bowl one, swap.
Most squads cap overseas slots. Spend them on role-multipliers overseas; save home-grown roles for budget.
An injury or pre-match swap should never leave you with eleven unbenchable players.

Most selection tools help you pick the right player. Few help you pick the right role. The role shortlist framework here does the latter — pick the roles that match the surface, then the player who can carry each role under match conditions.
Sample noise is highest at the player level. Form tables shift by match; role assignments do not. A bowler assigned to the death overs will bowl in the death overs across most matches of the season, regardless of one bad day.
For each role, list three players whose confirmed role is the one you're after. Pick the one with the most recent role-weighted points. If two are tied, go with the surface match.
The all-rounder slot pays off when both bat and ball are present. Score the slot on four axes: overs per match, batting position, role continuity, and surface match.

Captaincy is a multiplier, not a judgement of form. The player who faces the most balls in overs 17–20 or bowls the most dots at the death is your captain.
Flat track multiplies batters. Turn multiplies spinners. Green grass multiplies seamers. Pick the role with the highest role-multiplier, then the best player in that role.
The 1.5x on VC is small. Pick someone whose probability of a strong return is at least 60–70% even on a quiet night. VC protects, does not double.
The role weights, the toss, and the conditions all carry signal. If two of them conflict, defer the lock until closer to the deadline.

The lock window matters. Lock too early and the toss overrides you. Lock too late and you miss substitutions on no-information. The right window is ten minutes after the toss for most fantasy contests.
Captaincy candidates, role weightings, the batting order from the team sheet, and any surprise inclusions in the XI. Then lock. The desk operates on a one-hour buffer between the team sheet and the deadline.