Learn the points system
The single hour you spend here will save you ten later. Read the table at /points-system/ and write down the five actions that pay the most.
A six-step playbook for fantasy cricket readers who are starting now. Read it once end-to-end, then revisit individual sections when you need them.

The single hour you spend here will save you ten later. Read the table at /points-system/ and write down the five actions that pay the most.
Surface, dew, wind, and overhead light — these decide fantasy outcomes 60% of the time at the elite level. Start with /pitch-weather/.
Per-match, before players. Three batters, three bowlers, one all-rounder, one keeper, three flexible roles. Match weights to conditions.
Don't go into a contest with two — one injury or toss change and you're scrambling. Three is the right number.
Lock the XI and the captain only after the toss. Most losing fantasy XIs are locked too early.
Where did points come from? Where did they not? Where did a role assumption fall apart? That delta is your edge next match.

Captaincy is a multiplier. Most fantasy managers pick by form or reputation; the desk picks by role workload. The player who touches the ball most in the death overs is your captain, regardless of how their last three innings went.
The vice-captain gets 1.5x. Don't pick a player whose ceiling is bright but their floor is dim. Pick the consistent contributor who is most likely to return value even on a quiet day.
Save transfers for venue rotations and confirmed role changes. One-match form bumps are not worth burning a transfer slot — bench options often absorb the difference.