Money Page · Fantasy Cricket

The fantasy cricket points system, explained.

Understanding the points system is the highest-leverage hour you can spend on fantasy cricket. This page covers every action, role, and bonus, and adds the editorial context that turns a list of numbers into a working model for selection.

A scorebook review scene illustrating points system analysis
The table

Points by action and role

ActionRolePoints
Run scoredBatter1 pt / run
Boundary (4)Batter+4 pts bonus
Six (6)Batter+6 pts bonus
30 / 50 / 100Batter+4 / +8 / +16 pts
Strike rate >170 (min 10 balls)Batter+6 pts bonus
WicketBowler+25 pts
LBW / Bowled bonusBowler+8 pts
Dot ballBowler+1 pt
Maiden overBowler+4 pts
Economy under 5 (min 2 overs)Bowler+6 pts bonus
3 / 4 / 5 wicket haulBowler+4 / +8 / +16 pts
CatchFielding+8 pts
3-catch bonusFielding+4 pts
StumpingFielding+12 pts
Run-out (direct)Fielding+12 pts
Run-out (catcher / thrower)Fielding+6 / +6 pts
Captain multiplier2.0x
Vice-captain multiplier1.5x
A scorebook review scene

Reading the table beyond the surface

The points system looks like a long list. The editorial angle is to identify which actions drive 70% of points in any XI — and they are not what most readers think.

Where the points actually come from

Dot balls plus maidens (for bowlers), boundaries plus sixes (for batters), and catches plus stumpings (for fielders). Run-rate, strike rate, and economy bonuses are usually smaller than their headline weight.

What this changes

Pick wicket-taking bowlers who bowl dot balls. Pick batters who hit boundaries above single runs. Pick fielders who bat in the top seven. Roles beat reputations when the points table is read this way.

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