The fantasy cricket points system, explained.
Understanding the points system is the highest-leverage hour you can spend on fantasy cricket. This page covers every action, role, and bonus, and adds the editorial context that turns a list of numbers into a working model for selection.

Points by action and role
| Action | Role | Points |
|---|---|---|
| Run scored | Batter | 1 pt / run |
| Boundary (4) | Batter | +4 pts bonus |
| Six (6) | Batter | +6 pts bonus |
| 30 / 50 / 100 | Batter | +4 / +8 / +16 pts |
| Strike rate >170 (min 10 balls) | Batter | +6 pts bonus |
| Wicket | Bowler | +25 pts |
| LBW / Bowled bonus | Bowler | +8 pts |
| Dot ball | Bowler | +1 pt |
| Maiden over | Bowler | +4 pts |
| Economy under 5 (min 2 overs) | Bowler | +6 pts bonus |
| 3 / 4 / 5 wicket haul | Bowler | +4 / +8 / +16 pts |
| Catch | Fielding | +8 pts |
| 3-catch bonus | Fielding | +4 pts |
| Stumping | Fielding | +12 pts |
| Run-out (direct) | Fielding | +12 pts |
| Run-out (catcher / thrower) | Fielding | +6 / +6 pts |
| Captain multiplier | — | 2.0x |
| Vice-captain multiplier | — | 1.5x |

Reading the table beyond the surface
The points system looks like a long list. The editorial angle is to identify which actions drive 70% of points in any XI — and they are not what most readers think.
Where the points actually come from
Dot balls plus maidens (for bowlers), boundaries plus sixes (for batters), and catches plus stumpings (for fielders). Run-rate, strike rate, and economy bonuses are usually smaller than their headline weight.
What this changes
Pick wicket-taking bowlers who bowl dot balls. Pick batters who hit boundaries above single runs. Pick fielders who bat in the top seven. Roles beat reputations when the points table is read this way.